SET DEVICE ID's

Place the KeyRinger into programming mode and click on the arrow () next to the desired unique ID. After programming, click the KeyRinger to exit programming mode.

SET UNIQUE ID 1 (default)
SET UNIQUE ID 2
SET UNIQUE ID 3
SET UNIQUE ID 4
SET UNIQUE ID 5
SET UNIQUE ID 6
SET UNIQUE ID 7
SET UNIQUE ID 8
SET UNIQUE ID 9
SET UNIQUE ID 10
SET UNIQUE ID 11
SET UNIQUE ID 12
SET UNIQUE ID 13
SET UNIQUE ID 14
 

To allow KeyRingers to be called individually, a unique ID must be assigned to each KeyRinger. The first step in assigning a unique ID to a KeyRinger is to place the KeyRinger into programming mode.

 

Enter Programming Mode. Hold the blue double-click button down until the light comes on at which time you must immediately release the button (note that you do not double-click the button and it will be approximately three seconds before the light comes on). When you release the button immediately after the light comes on you should hear a long-short-long beep and see the light quickly flash twice. The KeyRinger is now in programming mode waiting for a command to be played through the speaker(s) on the PC, phone or tablet used to program the KeyRinger. The KeyRinger will remain in programming mode for four minutes or until you click the blue double-click button.

 

After the KeyRinger is in programming mode, put the KeyRinger down (do not hold it in your hand) and click on the arrow () next to the unique ID number that you want assigned to the KeyRinger. When you click the arrow, a tone sequence that will last approximately six seconds should be heard. If you do not hear the tone sequence, verify that the speakers are connected and that the sound on your PC, phone or tablet is enabled and set to a normal listening level. Immediately upon completion of the six-second tone sequence, the KeyRinger should make a long-short-long beep and flash twice to indicate having been successfully programmed. If the KeyRinger does not respond with the long-short-long beep and the two flashes, click again on the arrow to repeat the command. If the KeyRingers fails to successfully program after multiple attempts, make sure the room is quiet and move it close to just one of the speakers, if the PC has stereo speakers, before trying again. If the KeyRinger still fails to program successfully, click the blue button to exit programming mode and start again from Enter Programming Mode. After the unique ID is successfully assigned to the KeyRinger, click the blue double-click button to exit programming mode.

 

To verify that the KeyRinger was programmed correctly, hold the double-click button down (do not double click) and immediately release after you hear a quick double-beep. Then count the number of times the light flashes where the number of flashes corresponds to the ID number. If the ID is a two-digit number, there will be a pause between the flashes separating the two digits and a long flash indicates the digit zero. If at any time you forget the ID assigned to a particular KeyRinger, repeat the steps just described to access the assigned ID.

 

To call a KeyRinger using it's unique ID, go to the CALL_KEYRINGER page.

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